Game-Programming Resume

HEXAR
Redmond, WA

TECHNICAL EXPERTISE

SkillLevelYears of ExperienceLast Used
XNA Game Studio 3.1Novice< 1 year< 1 year ago
C++Advanced> 10 years< 1 year ago
C#Advanced3-5 years< 1 year ago
C++/CLIAdvanced3-5 years2 years ago
Visual Basic .NETAdvanced3-5 years< 1 year ago
MySQLAdvanced3-5 years< 1 year ago
PHPAdvanced3-5 years< 1 year ago
XMLAdvanced3-5 years< 1 year ago
HTMLAdvanced> 10 years< 1 year ago

GAME DEVELOPMENT

FourSquare, November 2009 - Present

  • Currently developing a Tetris game with XNA Game Studio 3.1 to be sold on Xbox Live Indie Games.
  • Features will include A-type, B-type, local multiplayer, music, sound, and line clear effects.
  • Fully skinnable for various backgrounds, piece graphics, and graphic placement.

HexShooter, November 2009

WinTetris, December 2000 - December 2003

  • Created a Win32/DirectX Tetris game for Windows.
  • Supports customizable keyboard, mouse, and joystick controls.
  • Features include A-type, B-type, music, sound, internet multiplayer, and an AI-based demo mode.
  • URL: http://www.hexar.net/wintetris.php

Dynamic Poker, October 2003

  • Simple video poker game written in C++ and VB6.
  • Features include standard mode, tutorial mode, and auto-play mode.
  • Game uses an AI engine to determine the optimal card selection choice.
  • URL: http://www.hexar.net/code.php

L33TWAR Bot, May 2002 - August 2002

  • Implemented a very effective L33TWAR AI bot.
  • Features include shortest-path flag seeking, bullet-dodging, and predictive shooting.
  • URL: http://www.hexar.net/code.php
PROFESSIONAL EXPERIENCE

Software Development Engineer, Microsoft, August 2008 - Present

  • Investigated and resolved over 100 bugs in the Visual Studio Platform feature area, contributing to the overall product quality of Visual Studio 2010; these fixes helped ensure our Beta 1 and Beta 2 releases were delivered on schedule
  • Developed a high-priority toolbox feature for Visual Studio 2010 requested by an external partner team
  • Investigated and fixed failing build verification tests run against Visual Studio to ensure that regressions are identified and fixed quickly
  • Help Platform team maintain rolling and nightly build stability by monitoring build breaks and ensuring that they are resolved quickly
  • Review other engineers. code in order to enhance code quality of the product
  • Contribute to the overall success of Visual Studio 2010

Staff Software Engineer, National Instruments, March 2004 - June 2008
  • Implemented changes to the DAQmx API as a Tech Lead in both C++ and .NET; reviewed other engineers. code and provided technical oversight
  • Spearheaded an effort to convert our entire Managed C++ API into C++/CLI, allowing us to better support Visual Studio 2005 and the .NET Framework 2.0 and beyond
  • Co-developed a new NI DAQ Windows Application wizard for Measurement Studio which automatically generates a complete Windows Forms application customized to a specific measurement task
  • Maintained a suite of example applications in Windows Forms and C++/MFC which demonstrate a variety of usage scenarios in the DAQmx API
  • Performed free-form testing, unit testing, and validation for bug fixes; maintained a comprehensive test suite for both the C++ and .NET APIs

Water Simulation Programmer, University of Colorado, Fall 2002 - Fall 2003
  • Working under Kenneth Strzepek, a Professor of Civil and Environmental Engineering, I developed a number of water simulation programs in C++ and Visual Basic based on mathematical models of how temperature, precipitation, cloud cover, and vapor affect water levels in specific geographical locales
  • These programs were typically run on historical data sets to enhance the model.s ability to accurately determine the actual water levels recorded; the more accurate the model, the better ability to predict future .not-implausible. climate scenarios for environmental policy and operational decision making
EDUCATION

University of Colorado, Boulder - Fall 2000 to Fall 2003

  • Graduated with a Bachelor of Science in Computer Science; Minor in Business
  • Cumulative GPA: 3.944
  • Relevant Courses: Computer Graphics, Game Programming, Artificial Intelligence

FAVORITE GAMES
  • World of Warcraft (PC)
  • Warcraft 3 / DotA / Heroes of Newerth (PC)
  • Team Fortress 2 (PC)
  • Halo 1-3 (Xbox)
  • Rock Band (Xbox 360)
  • Goldeneye 007 (N64)
  • Zelda: Link to the Past (SNES)
  • Battletoads (NES)





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Resumes

Unofficial CU Transcript:
An unofficial copy of the classes I've taken at the University of Colorado - Boulder.



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